GameplayPillager

[Login] Change #1 by OpenID IdentityMark Smith at 2007-08-06 19:04:25.

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Pillager Mechanic

The pillagers are the enemies. They operate on a very simple principle: start at the left side of the screen and try to get to the town on the right. They will path through the defenses (there MUST be a path open!) mindlessly, heedless of their own destruction.

When they reach the city, each pillager will pick something to steal and then run off with it. This might be some part of your resources or maybe even some of your peasants. If there are no resources then they will settle for your peasants, so it's in your best interest to have resources lying around. (No peasants = game over, remember!)

Types of Pillagers

This is fairly open at the moment. To provide reason to use the various forms of defenses, we must provide various types of pillager behaviors.

Basically, we decide what kind of group of pillagers to spawn. We then spawn them, the user gets advanced notice (by some number of seconds) about what to expect, and then they start marching in. Each group can have one or more of the following attributes.

  1. Flying - Flies through the air.
    • Can only be targeted by defenses that can shoot into the air.
    • Slightly increased speed.
    • Ignores walls, mud pits, anything on the ground.
  2. Slow - Big and bulky, rawr.
    • Heavily reduced speed.
    • Greatly increased pool of hitpoints.
  3. Immune - They have skis or something.
    • Cannot be slowed by any means.
    • Somewhat reduced hitpoints.
  4. Brute - Tough bastards.
    • Increased hitpoints.
    • Reduced quantity of pillagers in wave.
  5. Swarm - Lots of little guys.
    • Reduced hitpoints.
    • Increased quantity of pillagers in wave.
  6. Resilient - Thick skin.
    • Reduces N damage from all incoming hits.
    • Reason: This gives people who build lots of level 1 towers a run for their money, as it affects them more than people who build big hitting ones.

More to come, I'm sure.

[Login] Change #1 by OpenID IdentityMark Smith at 2007-08-06 19:04:25.